Level
Cantrip
Casting Time
1 Action
Range/Area
800 ft. (800 ft. )
Components
V
Duration
5 Rounds
School
Transmutation
Attack/Save
Ranged
Damage/Effect

Can only obtain it at level 10

To activate Domain you need to Roll 17 above using D20 ; Player needs to be 60% or below HP to activate Domain ; If player is below 60%HP and the fight just started, you can only activate it after 3 turns/rounds.

(reason is cantrip is so that everybody can use it, also all class can use this as long as they have all requirements) 

2 charges; can only get the charges back after long rest

Inside the domain a bright light emits showing invisible enemies, enemies cannot return invisible.

The player recieves +4AC and immunity on debuffs coming from enemies, player can also heal allies based on how much hp the enemy has(can only be used once per ally, casting is instant), player recieves damage buff +6dmg based on how many allies have been subjected to 10hp lower.

Allies within range gain +2AC, have immunity on debuffs and elemental effect (ex: fire from fireball) coming from enemies, and have enchanted weapons that can deal divine magic on enemies.

Enemies within the domain gain slower movement, lower damage hit (lower damage), and slight blindness. Enemies need to roll d20 to resist each debuff(depending on the DM/GM).

Side effect: After the Domain Expansion ends either after killing the enemy or after 5 turns the player will be immobilized for 3 turns if fight has not ended, and 5 minutes if fight has ended and players are looting.

Previous Versions

Name Date Modified Views Adds Version Actions
11/2/2024 1:23:05 PM
5
1
1
Coming Soon

Available For: Bard Cleric Druid Paladin Sorcerer Warlock Ranger - Beast Master Rogue - Arcane Trickster Sorcerer - Aberrant Sorcery Warlock - Archfey Patron Wizard - Abjurer

BrennStonefist

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