Level
3rd
Casting Time
1 Action
Range/Area
Self (45 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

You release an enchanting wave of energy in a 60-foot line that affects the first creature it hits. The target must make a Wisdom saving throw or be charmed by you until the end of your next turn. While charmed in this way, the creature is compelled to approach you on its turn and cannot take hostile actions against you. The charmed creature also takes 2d6 psychic damage as the magical allure disrupts its mind. If the charmed creature takes damage from any source other than this spell, the effect immediately ends.

* - (a rose petal)

Spell Tags: Damage Charmed

Available For: Bard Cleric Druid Wizard

LeagueOfLegendsSpells

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