Summoning Charm; used to summon objects toward the caster (usually from a long distance)
You may summon an object from 5280 FT. away, and it can be a max of 10 lbs., it will move at a rate of 600 ft. a round. You must know the exact location of the object, and if it is held by a person this spell automatically fails. If it is attached to something, the object will pull this other object, unless if the combined weight is too much, in which case it will simply strain against the object trying to break free. The object will take the most direct route to you, breaking through walls, and possibly breaking the object. The damage it does to objects it is breaking through is 1d6 per spell level (if it fails to break through an object this spell fails, and damage is simultaneously done to this object.) Damage can be changed at the discretion of the DM, (a cotton ball can't break through a wall!)