Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Piercing

You manipulate your magical energy to create excess blood and pool it in your hand forming a hardened spike then hurl it at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)

* - (blood)

Previous Versions

Name Date Modified Views Adds Version Actions
10/4/2019 2:16:04 PM
56
2
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Coming Soon

Spell Tags: Damage

Available For: Wizard (Legacy)

Andyful

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