Choose one humanoid you can see within 30 feet of you, and that can hear and understand you. They must succeed on a Wisdom saving throw or become charmed by you for the next hour. During this time, as long as you ask in a friendly way, it will perform any service or task you ask of it, to the best of its ability.
If it completes the task or you end its current task, it can be assigned new tasks. If the assigned task conflicts with the creatures normal behaviour or desires, or if it may be harmed by undertaking the task it can make another Wisdom saving throw to try to end the effect. If you or your companions are fighting the creature, it can make the save with advantage. The spell ends if the task would mean certain death.
The creature knows it was charmed by you when the spell ends.
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