Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Thunder
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d10 thunder damage on a hit. A creature struck by this attack is moved 5 feet away from you and knocked prone.
At Higher Levels. If you cast this spell using a 2nd-level spell slot or higher, the damage increases by 1d10, and the distance the target is pushed increases by 5 feet for every spell slot level above 1st.
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