Level
Cantrip
Casting Time
5 Actions
Range/Area
30 ft.
Components
V, S
Duration
7 Rounds
School
Illusion
Attack/Save
None
Damage/Effect
Casting requirements
- Symbolical component: do a hand symbol of a phone over your ear (before you do the verbal component)
- Verbal component: say “domain expansion” “Benevolent conversation” (with hand sign still up)
What the spell starts with
- while casting the domain pick 1-2 people to go inside with you, the rest will be moved onto the domains outside / the end of the domains casting reach.
- after domain starts is used it takes a 20ft radius
While spell is active
- the people you pull into the domain have a disadvantaged to charisma saves
- You have charisma advantage when in the domain and get a +8 to charisma rolls
- While the domain is active you slowly go thru locations in your memory up to 6 times after each location gain a extra +2 to charisma rolls
- need a 23 or more to pass charisma check +1 per location passed
When the domain is about to end
- you get one more chance to do a charisma roll on a enemy and it would be +20 so a instant pass, but you at least need a 35 on this last roll. If the roll passes it is counted as a critical convince
- If enemy is convinced on last roll they will give you a item of dms choice (if humanoid a piece of gear) (if monster gets tamed for 2 rounds if combat ends before monster is untamed instantly kill the monster)
This spell is a Cantrip but has a cooldown of 2-3 combats or 1 long rest and 1 short rest.
Max charges: 1
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