You unleash an ultimate surge of magical energy in a 30-foot-radius sphere centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 13d6 force damage and is knocked prone. On a successful save, the creature takes half as much damage and is not knocked prone. The caster takes 2d8 damage. This cannot be reduced by any means.
The overwhelming nature of Ultima also disrupts magical resilience. Until the start of your next turn, creatures that failed their saving throw have disadvantage on saving throws against spells and magical effects.
At Higher Levels. When you cast this spell using a higher spell slot the damage increases by 1d6. If this spell is casted at 9th Level you cannot cast it again for 1d4 days.
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