Level
5th
Casting Time
1 Bonus Action
Range/Area
Self (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force

You make a swift, acrobatic dash in a 20-foot line, dealing 1 Bludgeoning damage to each creature you pass through. This movement doesn’t provoke opportunity attacks.

For the next 3 rounds, you can use your action to dash again, this time with your kunai, moving 20 feet in a line. Each creature in the line must make a Dexterity saving throw, taking 4d8 Force damage on a failed save or half as much damage on a successful one. Enemies with their healths below half take an additional 4d8 damage, halved by the Dexterity saving throw. This movement doesn’t provoke opportunity attacks.

* - (a kunai)

Previous Versions

Name Date Modified Views Adds Version Actions
11/6/2024 3:19:57 PM
27
1
1
Coming Soon

Spell Tags: Damage Movement Combat

Available For: Wizard Bard - College of Valor Cleric - War Domain Fighter - Eldritch Knight Rogue - Arcane Trickster

LeagueOfLegendsSpells

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