Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
(20 ft. )
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Piercing
You cause the ground to rupture in a 20-foot radius within range, erupting with jagged spikes. Each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes 4d6 piercing damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
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