Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
Melee
Damage/Effect
Radiant (...)

Radiant, feathery wings plume from your arms, each feather is like a glowing hot shard of glass. As a Bonus Action, you may take flight at a rate equal to your walking speed; to maintain this you must expend your bonus action each turn to flap your wings, not doing so will cause you to fall. Holding any object in your hands while flying reduces your speed by half.

You can use your action to make a melee spell attack with the sharp feathers. On a hit, the target takes 2d4 Radiant damage. The Extra Attack Feature may apply.

Struck objects or creatures capable of catching fire do so, they take an additional 2d4 Fire damage at the start of their turn until they take an action to douse the flames. 

The glowing wings shed bright light in a 20-foot radius and dim light for an additional 10 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the attack damage increases by 2d4, and the light radius increases by 10 feet for every slot level above 2nd.

* - (A red glass feather.)

Previous Versions

Name Date Modified Views Adds Version Actions
11/6/2024 7:47:27 PM
135
19
.1
Coming Soon

Spell Tags: Damage Movement Utility

Available For: Bard Sorcerer (Legacy) - Divine Soul Cleric - Light Domain Paladin - Oath of Glory Sorcerer - Divine Soul (XGtE) Warlock - Celestial Patron

Noximus

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