Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
You summon a haunting echo of trauma in the mind of one humanoid creature within range. The target must succeed on a Wisdom saving throw or take 1d6 psychic damage and gain disadvantage on the next saving throw associated with the type of trauma this spell evokes. Roll a d6 or choose the effect most appropriate to the creature’s past.
d6. Type of Trauma and effect
- Strength - A memory of helpless weakens the creature’s physical strength.
- Dexterity - A memory of being frozen with fear disrupts the creature’s reflexes.
- Constitution - A memory of past frailty drains the creature’s endurance.
- Intelligence - A memory of blunder clouds the creature’s mental clarity.
- Wisdom - A memory of poor judgment unsettles the creature.
- Charisma - A memory of humiliation shakes the creature’s confidence.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6)
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