Elderwood Nexus
Upon death there is the chance to invoke the Elderwood Nexus as a bonus action. The domain lasts for 1 minute, centered on him and with a radius of 30 feet.
Appearance:
Within the Elderwood Nexus, the landscape transforms into an ancient forest, filled with glowing flora, towering trees, and mist that conceals spectral creatures.
Sentient Terrain
All ground within the 30-foot radius becomes difficult terrain for enemies only.
Grappling Roots: At the start of each enemy’s turn, they must succeed on a DC 15 Strength saving throw or become Restrained until the start of their next turn, as spectral roots and vines wrap around them.
Protection Path: Allies within the Nexus ignore difficult terrain and have half cover (+2 AC) as the terrain subtly shifts to shield them.
Spectral Guardians
You can summon a spectral guardian as a bonus action on each of his turns. Choose one:
Spectral Direwolf: The wolf can target one creature within 10 feet of Gromble. The creature must make a DC 15 Wisdom saving throw. On a failed save, it takes 2d6 psychic damage and is Frightened until the end of its next turn.
Spectral Elk: The elk charges a target within 15 feet of Gromble. The target must make a DC 15 Dexterity saving throw, taking 3d6 force damage on a failed save or half as much on a success.
Effect on Enemies: All enemies within the Nexus have disadvantage on saving throws against Gromble’s spells and cannot regain hit points.
Echoes of the Eldergreen
While in the Elderwood Nexus, You gains advantage on all Insight, Nature, and Perception checks.
Mark of Weakness: You can use a bonus action to reveal an enemy’s vulnerability. Until the end of his next turn, Gromble and his allies deal an extra 1d8 damage to this target with melee and spell attacks. This ability can be used once per creature.
Sanctuary of Renewal
Healing Aura: At the start of each of Gromble’s turns, he and his allies within the Nexus regain 5 hit points as vines and natural energies mend their wounds.
Nature’s Surge: As an action, Gromble can draw upon the domain’s power to restore 2d8 + Gromble’s Wisdom modifier hit points to himself or an ally within 30 feet, or to regain one expended spell slot of 4th level or lower. This ability can be used once per activation of the Elderwood Nexus.
Primal Surge
Once per use of the Elderwood Nexus, You can summon the spirit of the Sylvan Kraken as an action. Massive roots and spectral tentacles rise from the ground to lash out in a 20-foot radius centered on you
All enemies in this area must make a DC 15 Dexterity saving throw, taking 4d10 bludgeoning damage and becoming Restrained on a failed save. On a successful save, they take half damage and are not restrained.
Additionally, all restrained creatures must make a DC 15 Wisdom saving throw. On a failed save, they become Paralyzed until the end of their next turn, overwhelmed by visions of ancient nature’s wrath.
After the Elderwood Nexus ends, You must make a DC 12 Constitution saving throw. On a failure, you suffer 2d6 psychic damage as the strain of channeling such ancient powers wears on his mind. Additionally, for the next 24 hours all spells cast have a chance of releasing wild magic.
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