You touch a willing creature to grant it arcanovision out to a range of 60 feet for the duration
Arcanovision
Unlike the detect magic spell, which lets a creature sense magic's presence but not see its point of origin, arcanovision is the ability to see magic itself. Creatures and objects under the effect of spells, including those that cause invisibility, have their forms outlined in glowing twists of weave. When a creature casts a spell or activates a magic item, a creature with arcanovision can see that creature, regardless of if it has the blinded condition, until the end of the highlighted creature's next turn.
Creatures devoid of the weave's touch are invisible to arcanovision. Uncovered magic items (for example, an unsheathed +1 sword) are always visible within the radius of a creatures arcanovision, though the creature wielding them is not. For this reason, creatures wielding or wearing magic items other than armor (not including shields) gain the benefits of invisibility with respect to arcanovision. Creatures wearing magical armor other than shields do not gain the benefits of being invisible.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Level
3rd
Casting Time
1 Action
Ritual
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Divination
Attack/Save
None
Damage/Effect
Comments