Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

With a series of looping cartwheels and magic-enhanced flips, you move up to 30 feet in a straight line, your hands and feet spewing jets of flame. This movement does not provoke opportunity attacks. When you move within 5 feet of a creature, that creature must make a Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on successful one. A creature can only be forced to make this saving throw once on each turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the distance you can move increases by 10 feet, and the damage increases by 1d6, for each slot level above 2nd.

Available For: Ranger Sorcerer

GrimlStoneskull

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