Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing

A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.  You must pull the life force from something living (grass, a person, an animal, etc...)

Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1.

Spell Tags: Healing

Available For: Druid (Legacy) Artificer (Legacy) Bard Druid Wizard (Legacy) - School of Necromancy (Legacy)

Vanished_Ones

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