You try to compel a creature into a duel. One creature within your line of sight must make a WIS saving throw. On a fail, they are drawn towards you, compelled by your magic demand. For the duration, it has disadvantage on attack rolls against any creature other than you. For the duration, it also must make a WIS saving throw any time it tries to move to a space that's more than 30 feet away from you, which if it succeeds, the spell doesn't restrict its movement for that turn. The spell ends if you attack any other creature, if you cast a spell that targets any hostile creature other than this spell's target, if a creature friendly to you deals damage to your target or casts a harmful spell on it, or if you end your turn while more than 30 feet from your target.
Previous Versions
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11/8/2024 12:43:41 AM
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Coming Soon
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