You summon a haunting echo of trauma in the mind of one humanoid creature within range. The target must succeed on a wisdom saving throw or take 1d6 psychic damage and gain disadvantage on the next saving throw associated with the type of trauma this spell evokes. Roll a d6 or choose the effect most appropriate to the creature's past.
1: strength- A memory of helplessness weakens the creature's physical strength. -5
2: dexerity- A memory of being frozen with fear disrupts the creature's reflexes. disadvantage on saving throws
3: constitution- A memory of past frailty drains the creature's endurance. disadvantage on attacks
4: intelligence- A memory of blunder clouds the creature's mind. disadvantage on perception, insight, and investigation checks
5: wisdom- A memory of poor judgment unsettles the creature.
6: charisma- A memory of humiliation shakes the creature's confidence
The damage increases by 1d6 when you reach level 5 (2d6), 11 (3d6), and 17 (4d6)
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