School of Soul Magic. Casting this spell requires expending a number of Soul Shards equal to the level of the spell. Any character without Soul Shards who attempts to cast this spell immediately drops to 0 Hit Points after casting it and begins making Death Saving Throws. Their Hit Points can only be increased once they have stabilized and can only be stabilized by succeeding on three Death Saving Throws. If they die while in this state, they cannot be revived by any means short of a Wish spell.
The weapon used in the casting of this spell has a +1 to attack rolls and deals an additional 1d6 Necrotic damage on a hit. You also take damage equal to the Necrotic damage dealt by the weapon. You automatically succeed on Concentration saves made as a result of damage dealt to you by this spell.
Using a Higher-Level Spell Slot. The bonus increases to +2 and 2d6 Necrotic damage with a level 3–4 spell slot. The bonus increases to +3 and 3d6 Necrotic damage with a level 5–6 spell slot. The bonus increases to +4 and 4d6 Necrotic damage with a level 7+ spell slot.
This spell is intended for use with the Soulbreaker Wizard Homebrew Subclass.
* - (a weapon worth at least 1 SP)
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