School of Soul Magic. Casting this spell requires expending a number of Soul Shards equal to the level of the spell. Any character without Soul Shards who attempts to cast this spell immediately drops to 0 Hit Points after casting it and begins making Death Saving Throws. Their Hit Points can only be increased once they have stabilized and can only be stabilized by succeeding on three Death Saving Throws. If they die while in this state, they cannot be revived by any means short of a Wish spell.
One target creature you can see within range must succeed on a Wisdom saving throw. On a failed save, you fracture a piece of the target’s soul, causing intense pain and you both take 4d6 Psychic damage and have Disadvantage on your next attack roll or ability check.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
This spell is intended for use with the Soulbreaker Wizard Homebrew Subclass.
* - (a shard of bone)
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