School of Soul Magic. Casting this spell requires expending a number of Soul Shards equal to the level of the spell. Any character without Soul Shards who attempts to cast this spell immediately drops to 0 Hit Points after casting it and begins making Death Saving Throws. Their Hit Points can only be increased once they have stabilized and can only be stabilized by succeeding on three Death Saving Throws. If they die while in this state, they cannot be revived by any means short of a Wish spell.
You siphon the life force from a creature you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 3d8 Necrotic damage, and you regain Hit Points equal to half the damage dealt. On a successful save, the target takes half damage, and you don’t regain Hit Points.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 3.
This spell is intended for use with the Soulbreaker Wizard Homebrew Subclass.
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