School of Soul Magic. Casting this spell requires expending a number of Soul Shards equal to the level of the spell. Any character without Soul Shards who attempts to cast this spell immediately drops to 0 Hit Points after casting it and begins making Death Saving Throws. Their Hit Points can only be increased once they have stabilized and can only be stabilized by succeeding on three Death Saving Throws. If they die while in this state, they cannot be revived by any means short of a Wish spell.
You touch a willing creature and temporarily meld a portion of your soul with theirs. For the duration, you and the target gain a +2 bonus to Armor Class and saving throws and can communicate thoughts and emotions telepathically.
When the spell ends, you and the target suffer 2d10 Necrotic damage, and your Hit Point Maximum is reduced by the same amount for 1 hour.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.
This spell is intended for use with the Soulbreaker Wizard Homebrew Subclass.
* - (gold bracelet dipped in holy water)
Comments