Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 5 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Blinded

With a radiant sigil traced in the air, you teleport yourself or one willing creature within range to an unoccupied space you can see within 60 feet. Upon arrival, the target emits a brief flash of blinding light. Creatures within 5 feet of the target's new location must succeed on a Constitution saving throw or be blinded until the start of their next turn.

At the target’s original location, a glowing, translucent clone of light is left behind. This clone remains until it is attacked, damaged, or dismissed by you as a bonus action. If the light clone is attacked or damaged, it explodes in a flash of radiant energy. Creatures within 10 feet of the clone must make a Dexterity saving throw, taking 1d8 radiant damage on a failed save, or half as much on a successful one. The clone then vanishes.

While concentrating on this spell, you can use a bonus action on subsequent turns to teleport the target up to 30 feet within your the rang of the sigil, creating a new blinding flash producing additional clones or explosions. the clones are immune to radiant damage, the clones disappear upon loss of concentration (spell ends early upon the destruction of the sigil) 

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the radiant damage from the exploding clone increases by 1d8 for each slot level above 3rd

* - (Drown sigil)

Available For: Cleric (Legacy) Paladin (Legacy) Wizard (Legacy) Cleric Paladin Wizard

BrandonNight

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