School of Soul Magic. Casting this spell requires expending a number of Soul Shards equal to the level of the spell. Any character without Soul Shards who attempts to cast this spell immediately drops to 0 Hit Points after casting it and begins making Death Saving Throws. Their Hit Points can only be increased once they have stabilized and can only be stabilized by succeeding on three Death Saving Throws. If they die while in this state, they cannot be revived by any means short of a Wish spell.
Your hand becomes a conduit of death, draining the essence of those you touch. You make a melee spell attack against a creature within 5 feet. On a hit, the target takes 8d10 Necrotic damage and makes attacks and ability checks with Disadvantage until the start of your next turn.
You cannot target this creature with a spell or attack roll until the end of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 2d10 for each spell slot level above 6.
This spell is intended for use with the Soulbreaker Wizard Homebrew Subclass.
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