School of Soul Magic. Casting this spell requires expending a number of Soul Shards equal to the level of the spell. Any character without Soul Shards who attempts to cast this spell immediately drops to 0 Hit Points after casting it and begins making Death Saving Throws. Their Hit Points can only be increased once they have stabilized and can only be stabilized by succeeding on three Death Saving Throws. If they die while in this state, they cannot be revived by any means short of a Wish spell.
When you cast this spell, you can suffer up to 5 levels of Exhaustion (your choice). Creatures in a 30-foot radius Sphere centered on a point you can see within range must make a Strength saving throw or take 3d10 Necrotic damage for each level of Exhaustion you took or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases to 4d10 with a spell slot of level 8+.
This spell is intended for use with the Soulbreaker Wizard Homebrew Subclass.
* - (a piece of flesh)
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