Level
7th
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic (...)

School of Soul Magic. Casting this spell requires expending a number of Soul Shards equal to the level of the spell. Any character without Soul Shards who attempts to cast this spell immediately drops to 0 Hit Points after casting it and begins making Death Saving Throws. Their Hit Points can only be increased once they have stabilized and can only be stabilized by succeeding on three Death Saving Throws. If they die while in this state, they cannot be revived by any means short of a Wish spell.

You draw upon the life force of every creature within 30 feet of you. Each creature other than you must make a Constitution saving throw. On a failed save, a creature takes 12d8 Necrotic damage or half as much on a successful one.

You take 2d8 Necrotic damage for each creature who fails the saving throw. This damage cannot be reduced or prevented.

Using a Higher-Level Spell Slot. The damage dealt increases by 2d8 and the damage received increases by 1d8 for each spell slot level above 7.

This spell is intended for use with the Soulbreaker Wizard Homebrew Subclass.

Spell Tags: Damage

Available For: Wizard

Razmus

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