School of Soul Magic. Casting this spell requires expending a number of Soul Shards equal to the level of the spell. Any character without Soul Shards who attempts to cast this spell immediately drops to 0 Hit Points after casting it and begins making Death Saving Throws. Their Hit Points can only be increased once they have stabilized and can only be stabilized by succeeding on three Death Saving Throws. If they die while in this state, they cannot be revived by any means short of a Wish spell.
You summon deathly chains in a 20-foot radius sphere centered on a point you can see within range. All creatures in the area must make an Intelligence saving throw or be Paralyzed. Creatures Paralyzed in this way take 6d8 Necrotic damage at the end of their turns and can repeat the saving throw, ending the effect on a success.
Using a Higher-Level Spell Slot. The damage increases by 2d8 for each spell slot level above 8.
This spell is intended for use with the Soulbreaker Wizard Homebrew Subclass.
* - (a piece of black string)
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