You summon a haunting echo of trauma in the mind of one humanoid creature within range. The target must succeed on a Wisdom Saving throw or take 4d6 psychic damage and gain disadvantage on the next saving throw associated with the type of trauma this spell evokes. On a success, the target takes half damage and does not gain disadvantage. Roll a d6 or choose the effect most appropriate to the creatures past.
1 - Strength - A memory of helplessness weakens the creature's physical strength.
2 - Dexterity - A memory of being frozen with fear disrupts the creatures reflexes.
3 - Constitution - A memory of past frailty drains the creatures endurance.
4 - Intelligence - A memory of blunder clouds the creature's mental clarity.
5 - Wisdom - A memory of poor judgement unsettles the creature.
6 - Charisma - A memory of humiliation shakes the creature's confidence.
Cantrip Upgrade. The damage increases by 2d6 when you reach levels 5 (3d6), 11 (5d6), and 17 (7d6)
Previous Versions
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11/10/2024 4:08:59 PM
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Coming Soon
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