You target one creature you can see within range, infusing its mind with insidious whispers that sow fear and madness. The target must make a Wisdom saving throw against your spell save DC.
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On a failed save:
- The creature takes 3d8 psychic damage.
- It becomes frightened of you for the duration.
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On a successful save:
- The creature takes half as much damage.
- It is not frightened.
Spreading Madness:
While a creature is frightened by this spell, at the start of its turn, each hostile creature within 10 feet of it must make a Wisdom saving throw. On a failed save, a creature takes 3d8 psychic damage and becomes frightened of you for the remaining duration. A creature that succeeds on the saving throw is unaffected.
A creature frightened in this way can repeat the Wisdom saving throw at the end of its turns, ending the effect on itself on a success. On a failure, the creature takes 1d8 psychic damage.
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