You unleash an overwhelming wave of fear affecting all hostile creatures within a 1-mile radius centered on you. You can choose a number of creatures up to your Charisma modifier (minimum of one) to be unaffected by this spell. Each affected creature must make a Wisdom saving throw against your spell save DC.
- Creatures with a Wisdom of 12 or Lower:
- Automatically fail the save and is reduced to 0 hit points.
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Creatures with 50 Hit Points or Fewer:
- Must make the saving throw.
- On a failed save:
- The creature is overwhelmed by terror and is reduced to 0 hit points.
- On a successful save:
- The creature becomes frightened of you for the duration.
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Creatures with More Than 50 Hit Points:
- On a failed save:
- The creature becomes frightened of you for the duration.
- It drops whatever it is holding.
- It is compelled to flee from you by the safest available route on each of its turns.
- On a successful save:
- The creature is not frightened but feels an unsettling dread.
- On a failed save:
A frightened creature can repeat the Wisdom saving throw at the end of each of its turns. If a creature ends its turn in a location where it doesn't have line of sight to you, it can make the saving throw with advantage. On a successful save, the effect ends for that creature.
Backlash:
Casting this spell is taxing on your mind and body. Immediately after the spell ends, you gain two levels of exhaustion.
* - (100 Souls)
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