Level
4th
Casting Time
1 Action
Range/Area
120 ft.
(10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire
You hurl three orbs of energy at a point or points within range, and then blossoms with a low roar into an explosion. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orbs you create. Each creature in a 10-foot-radius Sphere centered on that point/points makes a Dexterity saving throw for each orb, taking 3d6 damage of the selected damage type, per orb, on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. You create one additional orb for each spell slot level above 4.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/11/2024 11:49:16 AM
|
0
|
3
|
--
|
Coming Soon
|
|
|
11/11/2024 11:50:05 AM
|
0
|
1
|
--
|
Coming Soon
|
Comments