Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Special
School
Abjuration
Attack/Save
None
Damage/Effect
Warding
An barrier of pure magical force protects you from a single attack. You grant yourself a +2 bonus to your AC, potentially causing it to miss.
Cantrip Upgrade. The strength of the barrier increases when you reach level 5, allowing you to use the barrier to add a bonus to your D20 roll against a Strength, Dexterity or Constitution saving throw. At level 11, the bonus increases to +4 instead. At level 17, the effect lasts until the start of your next turn.
* - which you take when you are hit by an attack roll or forced to make a Strength, Dexterity or Constitution saving throw (5th level past only)
Comments