Level
3rd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
You enchant the subconscious mind of a humanoid creature within range to mimic your movements for a brief interval. An unwilling target must make a Wisdom saving throw. On a successful save, the spell slot is wasted. On a failed save, the target must mirror the physical actions that the caster undertakes in their action. The enchantment breaks if you attempt to make the target do anything purposefully harmful to themselves or suicidal. If the target rolls a natural 20 on the saving throw, the enchantment is reversed through pure willpower and the caster is forced to mimic the target for one action, although the target may not realise this.