Level
Cantrip
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

TO CAST YOU NEED TO TOUCHH THE GROUND AND SAY SOMETHING TO YOUR GOD (EVERY GOD HAS SPECIFIC SENTENCE TO SAY)

Whenever you are using this spell it's summons 2 squads (Every is made of 3 entities)  from god that you serve as paladin. Every god has another being that you can summon. For example if you serve Tharizdun you will summon 1 squad of Eagles and 1 squad of scorpions.

IN-FIGHT MECHANICS

Every squad is working as one monster in fight                

Squad stats: Hp= 700% of your spellcasting ability , Armor class=your armor class -5 (if you have 15 they ll have 10) , strengh=50% of your spellcasting ability , Magic power= 100% of your spellcasting ability 

Because there  is 3  monsters, special ability of the squad  is that they have advantage roll on everything.

Eagle's Squad skills setup

Iron wing cut: They re attacking for 3d6 +strenght and got armor class up for d6 --1 for d4 round      

The mighty chirrup: Friendly creatures  within 60ft gets + 5 accuracy for

Beginning of hunt:Eagels starts to scratch the victim for d6 times d4 after that they starting to keep victim  in thier claws so ally can easliy hit it

Final call: Eagles starting to fly at max speed directly into the victim, when they hit, they explode of pure void energy, dealing 3d8+ Magical power. (They dying after use)

Scorpions squad skills setup:

Central sting: Scorpions try to sting victim dealing 3d6+strenght. Whenever they hit they need to roll d20. If scorpions roll >10 victim is poisoned.What does poison do? Every round it gets 2d6 damage and every round it rolls d20, if it roll <7 it gets unconscius if higher nothing happens

Crushing pilers:Scorpion's pilers are getting bigger, after that they starting to crush victim dealing d8 + strength + half of magic power

Tri-beam: Scorpions charging tri pointed beam (2 in pilers and one in sting) wich is dealing d12+ magic power and blinding target

Neo-recharge: Scorpions are charging all thier vitals energy in  one point. A moments before they die cause of no vital energy this charged ball explodes healing every ally for d12+ Scorpions magical power.Thier dead bodies are making symbol of thier god dealing d6+ half of magical power every enemy who's standing in range till the end of fight.

 

 

 

 

                 

 

 

Xemoltron

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