Level
3rd
Casting Time
1 Minute
Range/Area
10 ft.
Components
S, M *
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

Using special spell inks, the caster draws a mandala on a flat surface, with designs that interconnect and create a path-like drawing. After the minute of drawing, the design flashes and opens a portal to the Dream Realm that lasts for 1 Round.

Once a creature enters the portal, they appear in the path of dreams, a way of traveling spoken about and used by dreamers (onironautas), the people born of the Dream Realm. This appearance in the "walkways" can last for up to 10 minutes, and the caster (and companions), can attempt to travel through the paths and find their way.

For this, they may attempt an Intelligence Saving Throw (DC to determine by the DM depending on the destination - distance, realms, etc) to resist the distracting influence of the Realm and travel through it.

 

* - (50 gp worth of spell inks (consumed), a piece of oniric amethyst)

Spell Tags: Teleportation

Available For: Bard Sorcerer Wizard

CarlosPolTaibo

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