Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (30 ft. )
Components
V, S, M *
Duration
Special 4 Rounds
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You speak a one-word command to an 30-foot Cube area you can see within range. Each creature in the area who can hear the word spoken must succeed on a Wisdom saving throw or follow the command on its next 1d4 turns. Choose the command from these options:

Come. The targets move toward you by the shortest and most direct route, following within 5 feet of you for the duration.

Horns. The targets drop whatever they are holding and make a fist with the index and little fingers extended.

Fight. The targets spend their turns fighting with the closest creature using physical force.

Fear. The targets spend their turn moving away from you by the fastest available means.

Beg. The targets have the Prone condition and remain there without taking any action or bonus action.

Headbang. The targets continually bangs their head up and down disorienting them. They get disadvantage on all attacks and skill checks lasting for 1d4 rounds after the spell ends.

Mosh. The targets don't move and take any action or bonus action but continuously jumps in place.

Scream. The targets are forced to scream for the duration and it can be heard at least 300 feet away.

Surf. You point at one creature or object and the crowd will pick up and carry them/it where ever the caster wishes moving half the speed of the slowest creature.

Wall. All creatures effected will crash into each other forming a wall of bodies. Creatures not effected need to roll a Dexterity save of 5x the number affected creatures surrounding them.  

Casting at Higher Levels: At 4th level allows you to use 1d6 for duration. 5th level is 2d4 duration.

* - (Musical Instrument)

Spell Tags: Control

Available For: Bard

Sampsomonium

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