You summon a divine totem represented by your affinity.
Good and Law: A Proud Eagle, Radiant damage.
Evil and Chaos: A Impish Imp, necrotic damage.
Neutral: A majestic Dragonfly, Bludgeoning damage
There can only be a number of totem equal to your Charisma modifier (min 1). The totem can be cast within 15 ft of caster. Each totem take turn after the caster turn. Totem has a number of charge depending the caster's level. 1 charge at level 1, 2 charge when reaching level 5, 3 charge when reaching level 11 and 4 charge when reaching level 17. These charge refresh each turn.
Divine totem stats:
HP: Half the caster's max health.
Totem has casting range of 30ft.
AC: 12,
Totem can expend charge for the following effects:
Energy Blast: 1d6 affinity damage (1 charge)
Healing surge: 1d4 heal (1 charge)
Remove status effect (2 charge)
Comments