You call forth a an earth spirit. It manifests in an unoccupied space that you can see within range and uses the Earth Sprite stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Draconic Spirit
Large Dragon, Neutral
AC 16
HP 30
Speed 60 ft., Fly 120 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 18 | +4 | +6 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 14 | +2 | +2 |
| CHA | 14 | +2 | +2 |
Resistances Poison
Immunities Charmed, Frightened, Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 17
Languages understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Shared Resistance. When you summon the spirit, you may resist poison damage until the spell ends.
Actions
Kidnap. Melee Attack: Bonus equals your spell attack modifier, reach 30 feet. Brings the enemy 50 feet upwards and drops them
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