You break out into a dance of your choice and choose one creature within 20 ft from you. That creature you choose will make a Widom saving throw (against your spell save DC), on a fail the creature will begin to dance in the same way you did. A dancing creature can't move and have disadvantage on every skill check, saving throw, spell attack, unarmored strike, and weapon attack. A dancing creature can't use range weapons. Every round upon your turn you must make a wisdom saving throw as well (against your spell save DC) on a fail the creature stops dancing, and has no memory of ever doing it. You have to keep dancing as well or else you get disadvantage on your wisdom saving throw to keep your target dancing. You have the same disadvantages as your target when dancing, except you don't get disadvantage on saving throws, you can move up to half your movement speed, and can use ranged weapons (still with disadvantage).
AT HIGHER LEVELS
You can target one more creature for every spell slot above first.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/14/2024 8:54:12 PM
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3
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1
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Coming Soon
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