Upon casting the spell you infuse yourself with beguiling intentions of the ancient tricksters. Learning from them you find you tounge becoming sharper in a figurative sense. For the next minute you gain a +5 to your Deception modifier. Any creature you successfully fool makes a wisdom saving throw (Spell save DC) on a fail they instantly become Charmed towards you. You stack the +5 with your normal modifier. The spell lasts for one hour, or until a creature succeeds the Widom save. Any creature to succeed the Wisdom saving throw is not consciously aware of doing so. A creature you charmed cannot be charmed again by you for the next 24 hours, the creatures you Charmed have not memory of having been so, but someone can make a persuasion check (DC equals your spellsave).
Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
None
Duration
Concentration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
Comments