Level
1st
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. )
Components
V
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
You conjure a wind storm to stir up dirt and debris in a 10-foot cylinder centered on a point within range. Each creature in that area must make a dexterity saving throw. On a fail save takes 2D6 bludgeoning damage half damage if saved. A creature also takes this damage if it enters the cylinder or ends its turn there or if the cylinder moves into its space.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
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