Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
You summon a haunting echo of trauma in the mind of one Humanoid creature within range. The target must succeed on a Wisdom saving throw or take 1d6 Physic damage and gain disadvantage on the next saving throw associated with the type of trauma this spell evokes. Roll a d6 or choose the effect most appropriate to the creature's past.
- Strength- A memory of helplessness weakens the creature's physical strength.
- Dexterity- A memory of being frozen with fear disrupts the creature's reflexes.
- Constitution- A memory of past frailty drains the creature's endurance.
- Intelligence- A memory of blunder clouds the creature's mental clarity.
- Wisdom- A memory of poor judgement unsettles the creature.
- Charisma- A memory of humiliation shakes the creature's confidence.
Cantrip Upgrade: The damage increases by 1d6 when you reach level 5 (2d6), 11 (3d6), and 17 (4d6).
* - (None)
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