Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
You hurl a blob of magical paint at a creature or object within range. Choose a color for the paint when you cast the spell. The target must succeed on a Dexterity saving throw or be splattered with the paint. The paint sticks to the target and emits dim light in a 5-foot radius for 1 minute. Attack roll against the creature and object with the paint will have advantage. The color of the paint determines an additional effect:
- Red: The target takes 4d6 fire damage.
- Blue: The target takes 4d6 cold damage.
- Yellow: The target takes 4d6 lightning damage.
- Green: The target takes 4d6 Acid damage.
- Black: The target takes 4d6 Necrotic damage.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
* - (a small vial of colored paint)
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