You conjure a massive eruption of flame at a point you can see within range. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners and can ignite flammable objects in the area that aren't being worn or carried. Any creature that takes damage from this spell also catches fire, taking 1d6 fire damage at the start of each of its turns until someone takes an action to extinguish the flames.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the initial fire damage increases by 1d6 for each slot level above 5th.
This powerful fire spell creates a massive explosion of flames, dealing significant damage in an area. The ongoing fire damage effect adds additional threat and forces players to react quickly.
Some key features:
- 5th-level spell for potent area-of-effect damage
- Dexterity save for half damage
- Fire spreads and can ignite flammable objects
- Continuing fire damage effect requires action to extinguish
- Spell damage scales up with higher-level spell slots
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