Level
7th
Casting Time
1 Action
Range/Area
Self (30 ft. *)
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Exhaustion

Uttering an incantation, you draw on chaotic energy to transform yourself. Until the spell ends, you gain the following benefits:

  • You gain a Flying Speed of 60 feet and you can hover. If you already have a Flying Speed, you instead increase it by 30 feet.
  • You and all creatures of your choice in a 30-foot Emanation have Half Cover.
  • You are immune to effects that would alter your current form, such as a Polymorph spell. If you are already transformed by the time you cast this spell, you can choose to maintain transformed or to revert back to your original form.
  • If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead takes no damage if you succeed on the saving throw, and only half damage if you fail.
  • When you cast a Cantrip at a creature and you miss with the attack roll or the target succeeds on a saving throw against the Cantrip, the target takes half the Cantrip’s damage (if any) but suffers no additional effect from the Cantrip.
  • All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls.
  • You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that lets you attack more than once when you take the Attack action on your turn.
  • When you cast a Cantrip that has a casting time of an Action, you can cast the same Cantrip or another one with the same casting time as part of the same Action on your turn. After casting the second Cantrip, you immediately roll on the Wild Magic Surge table in the Player's Handbook. If the result is a spell that normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If the result is an effect that would restore Sorcery Points to you and you´re not a Sorcerer, the DM either chooses another effect on the table or chooses one of your limited use features to be recharged instead.

Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer two levels of Exhaustion on a failed save. You suffer only one level of Exhaustion on a success instead.

* - (an diamond worth 750 GP+)

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2024 5:06:20 PM
1
0
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Coming Soon
11/13/2024 5:17:38 PM
3
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11/16/2024 2:29:44 AM
4
0
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Coming Soon
11/16/2024 2:37:45 PM
5
0
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Coming Soon
11/16/2024 2:41:08 PM
6
0
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Coming Soon

Spell Tags: Damage Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Druid Sorcerer Warlock Wizard

BRitzOpedro

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