Choose a target creature with 9 or more Intelligence. The target creature must succeed a Wisdom Saving Throw or be prevented from forming anything but rudimentory thoughts for a time
The affected creature will still be capable of making simple decisions such as swinging a melee weapon, performing their Basic Actions (Dash, Disengage, etc) or moving away from danger, and its instinct and muscle memory are unaffected
The affected creature cannot cast or hold the effects of any spells higher than 1st Level, or Spells that require a Concentration. For the duration of this Spell, the creature's Intelligence is set to 4. Additionally, any other abilities at the creature's disposal may also be taken away from them if performing them would require advanced thinking
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