Level
1st
Casting Time
Bonus Action
Range/Area
Self
Components
S, M *
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect

You channel arcane energy into one simple or martial weapon you’re holding, Until the spell ends, you deal an extra 1d6 Force damage to any target you hit with the weapon. If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration.

As a bonus action, you can change the damage type.

* - (a material weapon worth 5s)

Available For: Wizard Rogue - Arcane Trickster

ReivaxUnlimited

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