The corrupted druid extends her hand, causing the very lifeblood of nature to turn against her enemies. Dark, twisting vines erupt from the ground or surrounding flora within range, pulsing with decaying energy. These vines latch onto creatures, sapping their vitality and spreading corruption.
Each creature of the druid’s choice within a 20-foot radius sphere must make a Constitution saving throw. On a failed save, a creature takes 4d8 necrotic damage and is restrained by the decaying vines. On a successful save, it takes half damage and is not restrained.
At the start of each restrained creature’s turn, it must succeed on another Constitution saving throw or take an additional 2d8 necrotic damage. While restrained by the spell, creatures have disadvantage on all Dexterity checks.
The vines can be severed with a successful DC 18 Strength check, freeing the restrained creature and ending the ongoing damage. Once the druid loses concentration, the vines crumble to ash, leaving behind a circle of corrupted soil.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the initial necrotic damage increases by 1d8 for each slot level above 5th.
* - (A blackened root from a corrupted forest)
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