Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You pour a steaming hot cup of tea and offer it to a creature within range. The target must succeed on a DC 12 Wisdom saving throw or else the creature is charmed. In addition, the target sits down in the nearest chair (if a chair is not available within 30 ft., the target sits on the ground criss-cross applesauce) and is considered prone. At the start of its turn, the target will roll a Wisdom saving throw, and on a fail the target will sip the tea quietly for the duration of its turn until it rolls a successful Wisdom saving throw. Maximum duration of this spell is 1 hour.
* - (Teacup, a bit of herbs and spices, and hot water)
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