Level
5th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

You permeate with mystical pact-power. You have 5 points to spend, empowering yourself with eldritch enhancements. You must choose the enhancements when the spell is initially cast. You may only alter the enhancements afterwards by re-casting the spell. 

Pact Blood
Cost: 1 point per immunity
Eldritch Enhancement: Damage Immunity. Choose between fire, poison, or necrotic.

Blade of Gehenna
Cost: 1 point
Eldritch Enhancement: You can attack twice with a melee weapon, instead of once, when you take the Attack action on your turn.

Keen Hands
Cost: 1 point
Eldritch Enhancement: You have advantage on attack rolls that you make with simple and martial weapons.

Eldritch Weapon
Cost: 1 point
Eldritch Enhancement: All your weapon attacks are magical, and when you make a weapon attack, you can use your spell casting ability modifier instead of Strength or Dexterity for the attack and damage rolls.

Wings of the Reaper 
Cost: 2 points
Eldritch Enhancement: a set of shadowy wings tower from behind your back, and you gain a flight speed of 40ft.

Eldritch Ward
Cost: 1 point
Eldritch Enhancement: AC+2

Greater Eldritch Ward (does not stack with Eldritch Ward)
Cost: 2 points
Eldritch Enhancement: AC+3

Eldritch Evasion
Cost: 1 point per ability
Eldritch Enhancement: you gain proficiency in the saving throw of your choice. If you already have proficiency in a saving throw, you can give yourself expertise. And you have advantage on saving throws made with each chosen ability.

Vigor of the Dreadful
Cost: 1 point
Eldritch Enhancement: you gain 25 temporary hit points. If any of these remain when the spell ends, they are lost.

Eldritch Cunning
Cost: 1 point
Eldritch Enhancement: on this turn and subsequent turns, you can choose one of the following actions to take as a bonus action: hide, disengage, dash.

Spell Scourge
Cost: 1 point
Eldritch Enhancement: When you force a creature to make a saving throw, it must subtract 1d4 from the d20 roll.

Arcane Aversion
Cost: 1 point
Eldritch Enhancement: if you fail a saving throw against a spell or other magical effect, you can use your reaction to re-roll the d20 with advantage.

Fiendish Focus
Cost: 1 point
Eldritch Enhancement: your concentration in battle is so fierce, it's unbreakable. 

*you can spend up to 9 levels of pact magic (minimum of 5 levels.) Each spell level above 5th gives you an additional point to spend. 

** Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.

* - (Blessing of Gehenna ring, Book of Shadows)

Available For: Warlock - Fiend Patron

nacrecycling

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